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Gameplay of Geometry Dash Seite: « 1 »
#1 am 10.07.2024 um 03:40 Uhr Diesen Beitrag zitieren
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Gameplay 0-3% (Jdfr03): The level commences with a half-speed cube section, which includes timing leaps and an LDM key that can be acquired at the outset. The player promptly enters a ball, and the gameplay involves some challenging coordination to navigate. The player will be transported to the subsequent section of the level via a reverse-ship sequence that is tightly distributed.
3-9% (Dysfunctional Popo): The level accelerates as a micro ball geometry dash subzero segment appears. This ball is challenging and includes conventional ball timings, pace changes, and multiple orb timings with a variety of jump orbs. The segment concludes with a direct flight in nearly complete darkness, with the words "Good Luck..." visible beneath the spikes.


9-14% (MrSleepy): The player enters a mini cube section and proceeds to navigate a small maze-like segment, which is noticeably dimmer than the two previous portions. The player must be aware of the spheres that are intended to be avoided, and halfway through the section, the player transforms into a ball that maintains the same style and gameplay until the conclusion of the section.
The gameplay is entirely comprised of leaps and jump orb intervals, and a micro robot is formed at 15-19% (ZielGD). The section commences with two leaps, and a blue jump orb will guide the player to two additional jumps and a blue pad. The player will strike two spheres, which will cause them to ascend to a higher altitude and descend into the final two leaps of the segment. Subsequently, they will execute additional jumps.
20-29% (EndLevel): The player advances to the EndLevel, where the gameplay commences in a manner that is strikingly similar to Ziel's, featuring both standard bounds and spheres in the sky. The participant will subsequently transform into a standard mini-ship and will attain normal dimensions while in flight. His name briefly illuminates as an arachnid appears, requiring two spheres and a red jump pad to be reached in order to reach the final phase. Additionally, a ball segment with a single input is required to reach the song's descent.
30-37% (Megaman): A triple-speed UFO segment commences as the song concludes, and a coin is collected. The UFO is also home to a stream of purple orbs and a significant number of gravity portals. The player remains in the same manner of gameplay, which is centered around gravity portals, after the leap orb broadcast as a mini. Before the player is transported to the subsequent section, a mini-wave will occur.
38-45% (iBlade): The player is now in a quadruple-speed arachnid segment that includes three jump spheres and a blue platform. The player will be launched into a brief, direct flight with spikes flying in from both the top and bottom of the screen before a narrow surge of both normal and mini size. The final jump orb will be used to achieve this. A brief auto segment is employed to transition into the subsequent creator's segment following the wave segment.
46-50% (Hexhammer): The auto section leads the player to a yellow leap pad, which leads into a ball section. This ball maintains the same manner of timing-based gameplay, which includes confined spaces and jumps spheres in both the ground and the air. The second coin can be collected by taking a slightly different path than the "orb path" and instead passing through a more standard hallway, as moving objects are also present. Following this, the player will encounter additional timings and a continuous stream of gravity portals that will propel them forward in the Level.
51-56% (Creatorforce): The player transforms into a cube, and a black screen flashes by. The player is required to strike a sprint projectile and maintain control of it. The dash orb will instead approach a teleportation portal, leading into a brief, unexpected mini-wave segment. At the conclusion, the player will be teleported back to the regular path as a cube. The gameplay that is visible up ahead is a ruse. Subsequently, the gameplay is characterized by a variety of transitions between a ship and a cube, which include the ability to navigate through confined spaces and strike jump spheres.
57-65% (KrmaL + Dysfunctional Popo): The final ship portal will signal the commencement of KrmaL's role with a reverse mini ship. The player is diverted from the gameplay by the presence of enormous rotating obstructions throughout the entire section. The participant will transform into a mini wave shortly after entering the game, and a cube will follow shortly thereafter. This cube remains in place for an extended period of time, and in order to reach the forthcoming ball, they must execute a few leap spheres with precise timing. The gameplay is even more peculiar than it was previously. A pillar of purple jump pads will lead the player to a black orb and a final leap to overcome it, necessitating numerous timings.
66-72% (Cypher): The opening sequence of Cypher's part is a ship sequence, which remains in place until the conclusion of the part. The gameplay is extremely claustrophobic and features numerous moving objects that are dispersed throughout the screen. Two gravity portals are launched into the player's path in order to disrupt them, and a micro portal also appears. The ship sequence concludes with a protracted, dark, straight flight segment that displays the creator's name at the top.
73-75% (Igno): The shake trigger is utilized in this section, as a cube appears and a reverse dash orb must be struck, followed by a black orb that leads to a half-speed portal. This results in a significant change in orientation due to the lack of speed. However, the speed reduction is brief, as he achieves quadruple speed shortly thereafter, culminating in a mini-wave that is both highly visible and challenging.
76-88% (JonathanGD): This section commences with a direct flight through a row of fangs of a creature that follows the player with its gaze into the next portal up ahead. This will temporarily transform the character into a wave, while bubble-like effects appear on the screen. The mini cube that is imminent also features intriguing effects, including a rotating object in the background and gameplay that revolves around floating slopes that players must leap off of. The subsequent segment will feature a brief swing copter, and the effect-heavy section will conclude with a UFO segment that is timed to the music.
89-100% (Zendayo): The previous section is succeeded by an auto segment, which is followed by a mini ball segment that resembles a corridor. Subsequently, the dual following undergoes an abrupt transition to a swift straight flight, and the pace of the latter decreases once more. This dual necessitates the appropriate pattern to pass, and once more, a brief but rapid segment is present, this time in the form of an automaton. The third and final coin can be collected by performing an upside-down leap and striking a black jump orb. At this location, another mini-ball segment, similar to the first one, will emerge. Ultimately, a series of cube timings emerge, requiring both leaps and jump orbs to navigate. A final jump at quadruple speed precedes the end screen, which features the level's name, the names of all the creators, and a quote that reads "What are you gonna do?" Firing me? - James Comey" and "GG".

 
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